Hello.
Yet again it
is time for me to play and review some of the games in my library that I have
bought and never played. So without
further ado…
No Time to Explain (tinyBuildGames): You are at home, just dancing, when a future
you bursts through the wall trying to recruit you but tells you there’s no time
to explain (hence the title) before they get taken and you have to go save your
future self. You use the weapon dropped
from your future self to fight and jump/fly limited distances as you go through
various time portals trying to save yourself.
An interesting idea ruined by horrible controlling. You aim the gun with the mouse, which wouldn’t
be a problem if it wasn’t too damned sensitive.
Trying to use the gun to fly when the slightest nudge to the mouse sends
you wildly off course is a definite road to rage quitting. I played about 10 minutes before quitting.
The Wonderful End of the World (Dejobaan Games): The world is about to end. This doesn’t mean you can’t save as much as
you can using your super sticky puppet to grab it all. Yes, basically this game is Katamari
Damacy. This is not a bad thing, snce
that is an amazingly fun game where you collect objects to become bigger so you
can collect larger objects, which is what you do in World. World has some of that fun, but only a slice
of it compared to Katamari. Still, it is
rather enjoyable and worth a look if you are jonesing for some Katamari-style
gaming on the PC.
Wizorb (Tribute Games): Imagine combining Breakout (or Araknoid) with
a RPG game and you have the basic idea of this game. You go from town to town, fighting monsters
to earn money to rebuild your village.
You beat said monsters mainly by breaking objects (mainly bricks) with a
magic orb deflected by your wand.
Entertaining, but like Breakout, can get rather monotonous. Fun for a little while, but gets old quick.
Sugar Cube (Bittersweet Factory) (Turtle Cream): You are a sugarcube trying to get out of the
evil factory before it makes you into yummy treats. A platformer where the gimmick is the
background behind you changes when you move.
Platforms will appear and disappear, different routes will show when you
jump, etc. This gimmick was rather
sloppily used and made a mediocre game horrible. I played maybe 5 minutes before figuring out
it is garbage.
Castle of Illusion Starring Mickey
Mouse (Sega):
A remake of a 90s Genesis platformer game with all new graphics, much like Duck
Tales. However, unlike Duck Tales, the
game just really didn’t click with me. It’s
not bad, it’s just not really good either.
I played for a while, and while I don’t hate it, I don’t really think it’s
worth too much time and effort on one’s part.
So there you
have it, five mini reviews, with only one being worth it. Next time, I will be doing mainly games I
helped back on Kickstarter. Was it worth
my investment? We shall see…
No comments:
Post a Comment