I have been quiet on this subject for some time, since I feel in general that there are too many voices reacting that my suggestions would get lost in the swell. But I have to put this out there, for if no better reason to show that I HAVE been pondering it far too long and need to let my ideas on this free. SO without further ado...
I
am of the belief that there is no one solution to tackling this
problem. Rather, it is a combination of several to benefit the whole.
The problem is my solution is guaranteed to have people
rioting because they think it will be the end of
all our freedoms and the beginning of the destruction of our freedom,
which is what overreacting extremists like to cry as their excuse for
not doing anything.
The five parts of my solution are this:
1.
Ban (if possible) or at least regulate semi automatic firearms to the
same standards of handguns (21 min age, min 1 week between purchase and
receiving, background check,)
As former military, I
understand and respect the Constitution and Amendments. But I am also a
person who believes that people need to show some common sense. Just
because there is such a thing in the world called the Heart Attack
Burger DOESN'T mean I should eat it because it is there. Same with
automatic weapons. Let's show a bit of restraint, hence this.
2. Make a national database of firearms that all law enforcement agencies can use to track weaponry used in crimes.
Yes,
I KNOW what people would say about this, but only the truly paranoid
would fear them coming to get you for your collection utilizing this.
We have systems that can track an automobile's history, so why not
create a similar system? There can be laws also put in place to protect
rights in regards to this.
3. When getting a CWP
or purchasing a firearm that has the waiting period, you must submit to
psyche evaluation performed by and actual medical professional.
The
plan originally put in place by the Obama team was half baked at best.
Set a standard that is fair, but just and can be universally applied.
Look to the standards our military and law enforcement have to live up
to and work on that. And if a person gets disqualified from purchasing a
firearm due to a mental issue, offer help to them instead of just
tossing them out. Yes, it costs money, but it's better for society's
health to bring us all up in quality than to shun and create more
problems.
4. We need to hold our law enforcement
agencies to a higher standard. Make the more accountable if they let
something 'through the cracks'.
Too often when these
events happen we find out that before the incident happened that one or
more agencies had been informed of the possibility of such an incident,
but for one reason or another didn't follow up on it. We need to treat
these incidents like we now treat terrorism threats. Yes, again it
costs more time and money, but I think citizens won't have a big problem
if they see their taxes going to these kind of endeavors.
And the most important, and most likely most hated:
5.
Whenever an event like this happens, all media is forbidden from
revealing the name and identity of the perpetrator. Instead they will
be designated a number and a generic image and there will be no
background info of them revealed. They are officially 'personae non
grata' and will never be known by their real identity.
Answer
me a question: Ever since Columbine, what has been the biggest change
in the world? When I was in high school, you could make gun racks and
hunting knives in metal shop. This was not only allowed, but
encouraged. Kids had hunting rifles in their vehicles and there was
rarely, if ever a school shooting. No, the biggest change is that we
now live in a world where news is nonstop and social media is
everywhere. And anyone can be a celebrity. And if you can't be famous,
how about infamous?
The media, despite claiming to
want an end to this problem, do everything they can to glamorize it.
Days nonstop are spent slavishly poring over the history of the offender, giving everybody every minute detail of them, ensuring
their immortality. The media just wants their piece of the fame pie,
and will claim freedom of the press when confronted about this. But we
know that the First Amendment is not absolute, and I feel that this
should be one of those incidents where it is necessary.
The
perp will know they will be forgotten. They won't live on. They will
be less than nothing that people will not talk about. There will be no
reason to go out in a blaze of glory, as there will be no glory. It
would be difficult for society to adhere to this, but for the sake of
all it must.
So that is my solution. it is far from perfect, but at least it tries to really tackle the problem in a common sense way.
I thank you for your time...
Monday, February 19, 2018
Monday, March 20, 2017
Get Out of The Belko Experiment: why focus matters
So yesterday I went and saw The Belko Experiment and said something felt off about it and I wasn't quite sure what it was. Well now I know what was wrong, and I have the film I saw today to thank for it. And that film was Get Out.
Belko's biggest problem was a lack of focus. It had an idea but couldn't figure out what direction it wanted to do. Should it be a commentary about the nature of Humanity? About how corporations lack of humanity? Just straight up horror? Comedy? I don't think they knew either.
I really like James Gunn, and Battle Royale is a personal favorite film, so this is a bit of a letdown. It just basically meanders through the situation rather than focusing on what could have made it great. Instead of focusing just on individuals, show more of how they interacted with each other and their relationships with each other. Broad strokes are fine for ensemble pieces in general, but not here. You needed to feel these people and how they act when things go great to compare when it all goes to shit. Or, instead of giving a few elements of who and why this happening, go either whole hog or tell nothing. This just feels non committal, and what could have been sharp and engaging gets lost to mediocrity. Yes, this film has some great ideas and moments, but so did Batman VS Superman, and that was also a mess. Now compare this to the second film I saw.
So I had put it off for a while, but I finally saw Get Out. And I am kicking myself for the delay. This film had a story it wanted to tell and it did so with complete focus. It not always a comfortable film to watch, but great horror does that. You want to be anywhere other than watching, but you are compelled to.
Basically the film is tale of a new couple taking the step of meeting the girlfriend's parents. They are an interracial couple, with the boyfriend being black. He is, as you may guess, a bit nervous about it for about all the reasons you can think of.
When they do get to her family's house, there is awkwardness, but not quite the way you expect it. Something is VERY strange at the household, but you most likely would not guess what it really is until it is sprung on you.
Jordan Peele is a very funny comedian and he brings his talents of misdirection and timing to incredible effect. Throw away lines and bits that seem strange come back in brilliant ways and you will leave the theater thinking about it and connect dots to find incredible fridge brilliance and horror. And the main reason it does is because he knew what he wanted and focused on that like a laser beam. And his film shines because of it.
So if you had to pick between the two films to see, I would wholeheartedly say Get Out...and maybe see Belko as a rental. Or see them like I did to see what happens when one has a highly focused vision and one does not.
Wednesday, June 15, 2016
A proposal to help reduce mass shootings
Before I begin:
The following is not a critique or condoning of any specific stance. While I believe in the Second Amendment, I also believe that we should be smarter in how firearms are regulated. I hope you find this well thought out and logical.
The following is not a critique or condoning of any specific stance. While I believe in the Second Amendment, I also believe that we should be smarter in how firearms are regulated. I hope you find this well thought out and logical.
So after yet another mass
shooting, we get the usual clamor for more gun control and how no one seems to
ever do anything about. Sure, cries to
ban assault weapons is always cried out, but nothing ever comes of it. And no one seems to offer any real practical ideas. Well, I have one. It won't solve the problem completely, but it
would definitely be an improvement, and quite possibly could have prevented
what happened in Orlando.
One of the questions brought
up is why was the suspect able to buy weapons when he had been investigated
several times by the FBI? Even though he
had the proper permit to do so, shouldn't this have been part of the decision? The answer is this: there is none to little cross checking in our
government agencies. This 'wall' has led
to other big situations in the past, for example 9-11. My solution is thus:
1. Create a national database of the people who
have been in trouble with the law (including the above mentioned
investigations) that all government agencies have to contribute to.
2. Whenever anyone buys a weapon from a gun
store or similar store, the buyer has to submit their social security number,
ID or license number as well as a scan of at least one finger. This information is sent to the database and
if there is any potential conflict, the purchase request is flagged and
checked. If it turns out to be a false
flag, it is disregarded. If not, then
the sale is denied and the reason(s) are both entered and updated in the
database, as well as sent back to the store, where it is given back to the
potential purchaser along with instructions on how challenge this ruling if
necessary.
All the shops that sell firearms
would be required to participate in this program and will need a finger scanner
and internet connection for this, which honestly is not that expensive.
While this is not an end all
to the problem, it would definitely help reduce the problem more than a simple
ban of certain firearms or the 'closing of firearm show loopholes' some people
always like to bring up. Think about
it: what do the last several mass
shootings have in common? Answer: all their weapons were bought legally, yet
after the fact it was found that there were red flags in one government
department that wasn't discovered due to each agency not sharing potential
valuable information.
We need to think smarter on
this, otherwise it will keep going in the vicious cycle it has been going
in. I mean they keep hammering the point
that those on a government watch or no-fly list shouldn't be getting firearms. Using my solution would help fix that.
Just my thoughts...
Sunday, May 3, 2015
"T" is...
Sometimes
inspiration comes from a variety of different sources that don't seem to have
any connection...
So a few
weeks ago two very different types of incidents happened. The first was several trespasser strikes
involving our trains. This something I
wish happened far less frequently than it does, because of the trauma it causes
not only to the person hit, but also to the onboard employees who have to deal
with this. People outside the industry
are either blissfully ignorant or just don't care of what this can do to a
person. I have seen people leave the
business, broken spiritually and mentally from what they have had to
witness. There just never seems to be a
way to spread the word about this.
The second
type of event was my fascination with potentially bad movies. In this case I decided to watch the movie
"The ABCs of Death 2". The
basic premise is that 26 different directors were each given a letter of the
alphabet and then make a short film (usually around 5 minutes) dealing with death
related to that letter. To say it was a
bit...uneven is a little generous.
However, the idea got me to thinking.
Maybe I could use this format to tell a cautionary tale about the
affects of a trespasser strike has. So I
reached deep inside me and found my rusty old screenwriting skills.
I finished
the first version of the following script in a little over an hour.
I tweaked it
a little and decided to share it. Now,
for those not in the film biz, I have to state up front: I cheated.
And to my friends IN the biz I confess:
I know I didn't follow form. It
was deliberate. You see, I added
descriptors, camera directions and story elements to the script to portray my
specific vision. Without this, the
script would be a bit drier, and more open to interpretation, and quite
possibly lost the impact I was trying for.
I probably should have done an outline instead, but hey, it came out as
a script.
So what do I
hope to do with this? Well, I hope
people read it, understand what I am trying for, and think about the
subject. (It would also be cool if one
of my friends or one of their friends found an urge to film it, but lets keep
expectations low for now.) I hope you
give it a read, it's only four pages including the title page.
As to the
title: I kept with the theme from the
movie that inspired it. However, unlike
the film, I didn't say what the "T" was for. I did that because it fits multiple themes in
the script, and I leave what it means to you.
I hope you
enjoy this...
PS-To my friends who work with scripts: I know the INT/EXT shots are supposed to be on the left margin, and they are on the actual script. It became too much a pain in the ass fixing it when I copied it to Word, so I left it. You get the idea...
"T" IS
FOR...
Written by
M.S. Robinson
FADE IN:
INT. SPORTS BAR
Everything is brightly lit, if slightly in
soft focus. MAN 1 is at the bar,
surrounded by friends. They are all
gathered together, watching the big game on the big screen television. Everyone is having fun. After a few seconds of watching the
frivolity, YOUNG GIRL Slowly, almost obliviously, walks into the sports
bar. MAN 1 turns his head and sees YOUNG
GIRL as a slow, high pitch horn sound plays and becomes louder. YOUNG GIRL starts to look up. Everything
turns to white.
CUT
TO:
INT. SPORTS BAR
It is the same bar as
before, but the color is muted, and everything seems overly sharp focused. The bar is mostly empty, save for MAN 1. He is seated at the bar. He is in complete disarray, like he has not
changed or taken care of himself for a while.
There are numerous empty bottles of beer around him, and he has another
half empty one in his hands. It is
obvious he has been drinking, and his face is a study of misery.
FADE
TO:
EXT. FRONT YARD
It is a sunny warm
day. Everything is brightly lit and in soft focus. WOMAN is playing with a couple children, her
kids. They are all playing on the grass,
mainly running through a running sprinkler.
You can see the looks of joy on all their faces. As they are enjoying themselves, YOUNG GIRL
slowly, almost obliviously, walks into the front yard. WOMAN turns her head and sees YOUNG
WOMAN as a slow, high pitch horn sound
plays and becomes louder. YOUNG GIRL
starts to look up. Everything turns to white.
CUT TO:
INT. SHOWER
Again, the color is
muted and everything is in overly sharp focus.
WOMAN is in the shower, not moving, just letting the water fall upon
her. Her face is a blank mask, no
emotion, save for her eyes. They are
locked in a thousand yard stare. She
acts oblivious to everything as the water continues to cascade on her.
FADE TO:
INT. BEDROOM
It is a lazy
morning. Sunlight streams in from an
open window, bathing the bedroom in bright light. Everything is in soft focus. MAN 2 and his wife are in bed. He is sitting upright against the headboard and
she is lying on his chest, with his arms around her. Both have looks of content joy from just
being near each other. They are having a
light conversation. While they enjoying
each others company, YOUNG GIRL Slowly, almost obliviously, walks into the
bedroom. MAN 2 turns his head and sees
YOUNG GIRL as a slow, high pitch horn sound plays and becomes louder. YOUNG GIRL starts to look up. Everything
turns to white.
CUT TO:
INT. BEDROOM
As before, the color
is muted and everything is in overly sharp focus. MAN 2 and his wife are in bed. The wife is the one sitting with her back on
the headboard, while the husband is lying on her chest, nearly in the fetal
position. His face is twisted in sadness
and torment. His wife has her arms
around him, and she is trying her best to comfort him, worry on her face. His hands are grasping her arms like he is
holding on to a life raft to prevent himself from drowning.
CUT TO:
INT. TRAIN CAR 1
Again, everything is
in color and in soft focus. People are
riding the train, enjoying themselves as it rolls along. MAN 1 is there, as he is the conductor of the
train. He is assisting and chatting with
the passengers. As he is doing this,
WOMAN comes into the train car, revealing she is the assistant conductor. Her and MAN 1 chat and joke as they do their
job assisting the passengers.
FADE
TO:
INT. TRAIN ENGINE
MAN 2 is driving the
train, as he is revealed to be the engineer of it. He is doing his job well, being attentive to
his surroundings, and seems content at this.
He sees something far ahead on the tracks and springs to alertness.
CUT TO:
EXT. TRAIN TRACKS
YOUNG WOMAN slowly,
almost obliviously, walks onto the tracks.
She is looking at her cellular phone and not paying attention to
anything else.
CUT TO:
INT. TRAIN ENGINE
MAN 2 is talking
rapidly into the radio about this. He
blasts the horn, which lets out a high pitched sound.
CUT TO:
EXT. TRAIN TRACKS
YOUNG WOMAN hears the
sound of the horn and slowly looks up.
It is too late. The light from
the train engine turns her and the scene to bright white.
CUT TO:
EXT. TRAIN TRACKS
Everything is nearly
monotone and in overly sharp focus. The
view is from the ground looking up.
Grass covers most of the bottom of the view, with the back of the head
of the YOUNG WOMAN in the bottom corner.
It is the only thing out of focus.
MAN 1 and WOMAN come into view, looking all distraught. Their eyes both see the head of the YOUNG
WOMAN at the same time. They stare for a
minute, then start to lose their composure.
FADE TO:
EXT. FRONT OF TRAIN
Emergency vehicles
are all around the stopped engine. Emergency Medical Technicians (EMTs)
have a stretcher with a body bag on it and are taking it to where the body of
YOUNG WOMAN is. Police are investigating
the scene. MAN 2 is on the trunk of a
police car, sobbing as a police officer tries to console him.
FADE TO BLACK.
Monday, March 9, 2015
Chappie
So I saw the film Chappie today...
Let's be up front about this: it's a bit of a hot mess.
After watching all his films and what short works I could, I have come to the realization that Neill Blomkamp is a GREAT visuals director, A pretty good ideas man, but a mediocre storyteller. A LOT of Chappie fell flat. Almost all of the characters lacked depth, The story, while having some really great ideas, didn't develop them fully. The main character, while interesting, could have been so much more if they had explored his growth from newborn to genius in the compressed time of its existance, but it seemed like that was almost an afterthought to creating set pieces.
Also Sony was NOT subtle with letting people know Sony helped back the movie. Some of the most blatant product placement I have ever seen. And some of it seems almost out of place with this supposedly set in the near future, but to be fair I DID like how Chappie utilized all the Playstation 4s they acquired.
Perhaps the biggest problem was that this film made it EXTREMELY difficult to suspend my belief in it. That came down to two reasons: the fact that a company that makes high tech weapons has worse security than your local McDonalds, and the inclusion of Die Antwoord. Look, I like Die Antwoord, but nothing brought me out of the movie more than them showing up. They just basically played Die Antwoord. On the scale of singers/music groups in movies they were closer to The Fatboys in Disorderlies than Courtney Love in The People VS Larry Flint. (And if you know my hatred for Courtney, you can guess how difficult it is to say that.)
Funny enough, despite all this, this isn't a bad movie. Rather, it is one that doesn't have focus. When Neill Blomkamp focuses on the subject, we get amazing, like District 9. Here, while there are nuggets that show its potential, ultimately there is too much clutter that takes away from it all.
(I feel I must also say this: Neill Blomkamp is perhaps THE best director I have seen to so seamlessly meld fantastic technology with real life in cinema. His scenes with Chappie make you believe it was really done. This is the main reason I want to see him direct a Star Wars film, or the Alien one he looks to be doing. Just have someone with him to keep his focus...)
Let's be up front about this: it's a bit of a hot mess.
After watching all his films and what short works I could, I have come to the realization that Neill Blomkamp is a GREAT visuals director, A pretty good ideas man, but a mediocre storyteller. A LOT of Chappie fell flat. Almost all of the characters lacked depth, The story, while having some really great ideas, didn't develop them fully. The main character, while interesting, could have been so much more if they had explored his growth from newborn to genius in the compressed time of its existance, but it seemed like that was almost an afterthought to creating set pieces.
Also Sony was NOT subtle with letting people know Sony helped back the movie. Some of the most blatant product placement I have ever seen. And some of it seems almost out of place with this supposedly set in the near future, but to be fair I DID like how Chappie utilized all the Playstation 4s they acquired.
Perhaps the biggest problem was that this film made it EXTREMELY difficult to suspend my belief in it. That came down to two reasons: the fact that a company that makes high tech weapons has worse security than your local McDonalds, and the inclusion of Die Antwoord. Look, I like Die Antwoord, but nothing brought me out of the movie more than them showing up. They just basically played Die Antwoord. On the scale of singers/music groups in movies they were closer to The Fatboys in Disorderlies than Courtney Love in The People VS Larry Flint. (And if you know my hatred for Courtney, you can guess how difficult it is to say that.)
Funny enough, despite all this, this isn't a bad movie. Rather, it is one that doesn't have focus. When Neill Blomkamp focuses on the subject, we get amazing, like District 9. Here, while there are nuggets that show its potential, ultimately there is too much clutter that takes away from it all.
(I feel I must also say this: Neill Blomkamp is perhaps THE best director I have seen to so seamlessly meld fantastic technology with real life in cinema. His scenes with Chappie make you believe it was really done. This is the main reason I want to see him direct a Star Wars film, or the Alien one he looks to be doing. Just have someone with him to keep his focus...)
Saturday, February 7, 2015
The Ocean at the End of the Lane: a mini review
Well,
normally I would be posting several games from my backlog that I tried out and
giving them mini reviews. While I have a
couple ready for that, I don’t feel I have enough to warrant a posting. Why haven’t I been playing hard for
this? Well, two reasons. The first is that I cannot stop playing The
Binding of Isaac: Rebirth. It is one seriously addicting game. The second was I took time out to read a book
by one of my favorite authors Neil Gaiman.
And let me tell you, that was a delight well beloved.
I follow him
on Twitter, and saw that he had a new book coming out. I wanted to read it, but since I couldn’t, I
looked for one of his I hadn’t read yet.
And that book I chose was The Ocean at the End of the Lane.
It is, at
first glance, a tale of a middle aged man coming back to his hometown for a
funeral and his reminiscing of his (now destroyed) childhood home and his time
with his first real friend, a slightly older girl named Lettie Hempstock. He quickly finds out that Letting and her
family (her mother and grandmother) are much more than they appear, and what
the cost of him knowing them is. This
tale runs the gamut from childhood fears to all-encompassing wonder to adult
guilt. And it is written in Gaiman’s
smooth flowing prose that makes you thirsty for more of his writing. I hungrily read this 250 page book in but a
few hours, but the pleasure it gave me still persists nearly a week on. I HIGHLY recommend reading his works. They at times may not seem as fleshed out as
you think they should be, but soon he reveals the depth of his words in the
entire flow he presents. In fact, I was
so enamored with this book, that I immediately reread Coraline, another great
work from him.
So now, with
a clearer head, I am ready to tackle my other project. Already I have started Deadpool and 3d Dot
Game Heroes, and should be back up to snuff-although I have realized a small
flaw in my plan. Without going into
specifics at this time, I WILL say it involves RPGs…
Wednesday, January 28, 2015
More game reviews-Kickstarter edition
Hello.
So here I am yet again with more mini reviews of games I
am playing from the massive backlog I have in my library. And THIS time I did something a little
different. Three of the five games I am
reviewing I backed on Kickstarter. How
well did I pick? Let us see…
Leisure
Suit Larry Reloaded
(Replay Games): Sometimes nostalgia can
be a good thing. And other times it can
go horribly wrong. This is one of the
latter. While it plays more or less like
the original game (with the exception of toning it down a bit to get wide release),
the rest of the game got some major upgrades.
More voice acting, more scenarios, and a graphical facelift were all
part of the deal when this was put onto Kickstarter. Well, they did as they promised…but
ultimately failed. The dialog is
repetitive and unfunny, the extra scenarios are uninspired, and the graphics
look like bad Flash animation. Not worth
getting, I am sad to say.
Shadowgate (Zojoi): Another point and click adventure game of the
past given new life via Kickstarter. And
unlike the above, this one is worthwhile.
While the graphics seem a bit much for the game compared to the original,
it still plays head and shoulders above LSLR.
Not as good as a Telltale Games property, but it passes the time
well. Worth a look.
Evoland
(Shirogames): An interesting take on the
evolution of RPG games, from old school 8 bit graphical to more modern HD poly
graphics, with a lot of the advancements each generation brought. For the first 2/3 of the game it is a fun
look at how much the games have changed .
They also have an interesting mechanic where you can change eras and go
between older 2d graphics and modern 3d, where you have to utilize the
differences between the two to advance.
Then comes the final 1/3, where they seem to run out of ideas and just
go for parodying common tropes in RPGs.
And there it runs out of steam. A
shame, because for the most part the game is pretty fun. Give it a shot, but realize it gets old
quick.
Mercenary
Kings (Tribute Kings):
A retro style shooter in the style of Contra and Metal Slug with
graphical artwork by Paul Robertson, well known bit artist. It is a game that I feel I have barely
scratched the surface of. While the
controls are a bit frustrating, I think this is one I will be coming back to play
some more of when I get a chance. So
yeah, it seems a good purchase to try.
Defense
Grid 2 (Hidden Path Entertainment): The final game of this session, this was
another one I backed on Kickstarter. And
I have to say this one was well worth it.
A tower defense game that has a story dealing with sentient artificial
intelligences, humans, and an invading alien force. Great graphics, voicework, gameplay, the
works. This is one I am glad to have
backed and is one I will fire up when I can’t decide what I want to play. Definitely worth your time to play.
Saturday, January 17, 2015
More Mini Video Game Reviews
Hello.
Yet again it
is time for me to play and review some of the games in my library that I have
bought and never played. So without
further ado…
No Time to Explain (tinyBuildGames): You are at home, just dancing, when a future
you bursts through the wall trying to recruit you but tells you there’s no time
to explain (hence the title) before they get taken and you have to go save your
future self. You use the weapon dropped
from your future self to fight and jump/fly limited distances as you go through
various time portals trying to save yourself.
An interesting idea ruined by horrible controlling. You aim the gun with the mouse, which wouldn’t
be a problem if it wasn’t too damned sensitive.
Trying to use the gun to fly when the slightest nudge to the mouse sends
you wildly off course is a definite road to rage quitting. I played about 10 minutes before quitting.
The Wonderful End of the World (Dejobaan Games): The world is about to end. This doesn’t mean you can’t save as much as
you can using your super sticky puppet to grab it all. Yes, basically this game is Katamari
Damacy. This is not a bad thing, snce
that is an amazingly fun game where you collect objects to become bigger so you
can collect larger objects, which is what you do in World. World has some of that fun, but only a slice
of it compared to Katamari. Still, it is
rather enjoyable and worth a look if you are jonesing for some Katamari-style
gaming on the PC.
Wizorb (Tribute Games): Imagine combining Breakout (or Araknoid) with
a RPG game and you have the basic idea of this game. You go from town to town, fighting monsters
to earn money to rebuild your village.
You beat said monsters mainly by breaking objects (mainly bricks) with a
magic orb deflected by your wand.
Entertaining, but like Breakout, can get rather monotonous. Fun for a little while, but gets old quick.
Sugar Cube (Bittersweet Factory) (Turtle Cream): You are a sugarcube trying to get out of the
evil factory before it makes you into yummy treats. A platformer where the gimmick is the
background behind you changes when you move.
Platforms will appear and disappear, different routes will show when you
jump, etc. This gimmick was rather
sloppily used and made a mediocre game horrible. I played maybe 5 minutes before figuring out
it is garbage.
Castle of Illusion Starring Mickey
Mouse (Sega):
A remake of a 90s Genesis platformer game with all new graphics, much like Duck
Tales. However, unlike Duck Tales, the
game just really didn’t click with me. It’s
not bad, it’s just not really good either.
I played for a while, and while I don’t hate it, I don’t really think it’s
worth too much time and effort on one’s part.
So there you
have it, five mini reviews, with only one being worth it. Next time, I will be doing mainly games I
helped back on Kickstarter. Was it worth
my investment? We shall see…
Wednesday, January 14, 2015
Into the (Cinematic) Woods
Hello.
So last June on my yearly
trip to Ashland, Oregon for the Shakespeare festival, I had the pleasure of
seeing the musical Into the Woods, a mashup of several different fairytales
into a cautionary tale about wishes and the consequences that can happen from them
coming true. It was a delightful
experience, one of the highlights of the trip.
Well, I soon found out
Disney was bringing the musical to the big screen with some big names. My curiosity was piqued. I was wondering how they were going to bring
a 3 or so hour musical to the silver screen; what would be cut, what would be
changed, etc. Well, after seeing it, I
can now tell you. I in general will keep
it as vague as possible for those who have seen neither.
If I had to describe the
film with one word it would be this:
condensed. I will give them
credit; more was kept than I thought would be.
And to be fair, the condensation actually helped the story in a few
parts, particularly in regards to the Baker and his wife’s story arc. But even with this they still had to cut, and
while some you don’t notice, more of it suffers due to it.
First, they cut out the
story arc of the Narrator. Yes, it is
still narrated, but the fourth wall breaking that concerns him is no longer in
existence, which was a pity since beside narration, the Narrator was there to
show that no one was safe in the story.
Also, they cut almost all of the Baker’s father role in the film
too. This at first seems wise since he
wasn’t a main character and most of his actions could be given to other
individuals. The problem is they kind of
forgot to do that for some of what he did, which led to some questions, mainly
in the first part of the tale, particularly when it came to the cow and how the
Baker ended up with the corn. (Not
spoiling anything here to say the Father (in disguise) gives the Baker the corn
to help find the cow after she wanders off.
Seems trivial at first, but the corn becomes very important in the
story…)
Two other characters whose
story arcs are truncated are the second prince and Rapunzel. The second prince I can kind of understand,
since most of his story arc could be accomplished with the main prince, since
they end up about the same, although because of this some rather humorous
scenes are omitted which is a pity. But
Rapunzel’s arc was drastically changed and her purpose in the story altered as
well. It’s kind of hard to talk about
this without revealing anything, so I will just say this: she was in to ultimately be a condemnation of
the Witch, which in both versions are accomplished, but it was done in the
movie in such a way that defied a lot of the themes the musical was trying to
tell.
The third biggest change,
and the one least noticeable, was with the Big Bad Wolf and Red Riding
Hood. Disney being Disney, they couldn’t
have the sequence appear TOO unseemly, so they removed a lot of the sexual
undertones out. While sad, it’s not
something to important for the tale, so not a big deal in the end. There are other changes as well, but you
wouldn’t notice them if you have never seen the musical.
So would I recommend this
film to others to see? You know, I
would. It’s not a bad effort, just that
if you go into without some foreknowledge it may seem a bit of a whirlwind. It does what it is supposed to do, it is just
tightly packed. It becomes a bit
difficult to sort out what is happening, and some scenes are not as well done
as others, which can lead to some confusion.
But ultimately it’s not a bad film, and it passes the time nicely
enough.
Backlog Blastthrough
Hello.
As I tried (and miserably
failed) to resist the recent Steam Winter Sale, I took a hard look at my game
catalogue I have. Not just from them,
but other services as well. I realized I
have well over 300 different games and I have only played but a handful. So in lieu of a New Year’s resolution, I
decided to try for something a little different.
I have decided to undertake
the task of trying and giving mini reviews to 100 (and maybe more) unplayed
games from my libraries. I shall try to
spend at least an hour with each I try, at which time I decide if they are
worth the time to keep playing and being on my system. I already did an earlier post of about half a
dozen, and I will try to do 6-7 per week time permitting. I am limiting it to games I purchased in 2015
or earlier, since I KNOW more will be bought this year soon enough. I will also be limiting it to games I have
never actually played before, since some of my backlog is games that I haven’t
played in decades. (However, I WILL
include remakes of games I have played.
Confusing, but hey, my blog, my rules.) I have already weeded out some that I was not
enjoying after a small play-through, and I expect much more to fail the
test.
But we will see how well
this goes and where it takes me…
Tuesday, January 6, 2015
Quick review of The Interview
So I just finished watching the film The Interview. Now, if you will indulge me, I have a few thoughts about it.
It was not a bad movie, but it was from from their best. This is a shame, since this movie had some great ideas marred by too many bathroom humor jokes. In fact, there were moments of pure genius in this, in my opinion. The Eminem scene I couldn't stop laughing at. I liked the running gag about Katy Perry. The whole 'who's honeypotting who' was better done than I expected. It's just that they went to the outhouse a bit too much.
It was not a bad movie, but it was from from their best. This is a shame, since this movie had some great ideas marred by too many bathroom humor jokes. In fact, there were moments of pure genius in this, in my opinion. The Eminem scene I couldn't stop laughing at. I liked the running gag about Katy Perry. The whole 'who's honeypotting who' was better done than I expected. It's just that they went to the outhouse a bit too much.
Compare this film to their last big film This is the End. Yes, it had a
lot of the same humor, but it didn't use it as a crutch like Interview
did. And their trying to put some of what worked in This is the End
into The Interview just didn't work. I am speaking mainly of the XTC
scene. It felt out of place here. i could go on, but the basic thing
is this: they had a good idea and set pieces, but instead of taking a
little extra effort and mining the concept for all the gold, they
decided to dredge shit river for some turd nuggets. Worth a watch, but
not really worth a rewatch.
A shame, really...
A shame, really...
Making a dent in the Steam backlog
So among the many things I did this weekend, I did something TRULY amazing:
I actually PLAYED some of the games I bought from the Steam Winter sale. So quick reviews time!
1. Tales from the Borderlands (Telltale games)- Played for about 20 minutes. Liked what I saw so far, with the game combining the best features of the Borderland series and the game mechanics of Telltale Games. I am stopping for now since only the first of five episodes are up, and I tend to marathon these series.
2. The Binding of Isaac Rebirth (Team Meat)- I owned the original game and am SO happy they did this remake/upgrade. Being able to actually use a game controller makes this a better game in my view. VERY hard, VERY disturbing and VERY fun.
3. Epic Mickey 2 (Disney/Ubisoft)- For a long time this game's port to the PC was thought to be dead in the water. But it is out now, and having tried it a couple years ago at PAX, I wanted to delve more into. Sadly, you can tell it is made for slightly younger audiences than I. Not bad, just a bit... generic.
4. Southpark: The Stick of Truth (Ubisoft)- Simply one of the funniest and most fun traditional RPGs I have played in a LOOOOONG time. Far shorter than most, which works to the subject matter nicely. One thing I liked was I got a serious Earthbound vibe to it, which never hurts.
5. Super Time Force Ultra (Capybara Games)- Another PAX game I have been waiting for. Complex mechanics hidden under a retro skin. Sadly, this game makes me realize how much I tend to suck at run and gun games. Doesn't stop me from enjoying them anyways. Worth a look at.
6. Broforce (Free Lives Games)- Another retro style game in the style of Bionic Commando, which was a personal favorite back in the day. Funny, irritating and very enjoyable, this game sucked up a LOT of free time.
I actually PLAYED some of the games I bought from the Steam Winter sale. So quick reviews time!
1. Tales from the Borderlands (Telltale games)- Played for about 20 minutes. Liked what I saw so far, with the game combining the best features of the Borderland series and the game mechanics of Telltale Games. I am stopping for now since only the first of five episodes are up, and I tend to marathon these series.
2. The Binding of Isaac Rebirth (Team Meat)- I owned the original game and am SO happy they did this remake/upgrade. Being able to actually use a game controller makes this a better game in my view. VERY hard, VERY disturbing and VERY fun.
3. Epic Mickey 2 (Disney/Ubisoft)- For a long time this game's port to the PC was thought to be dead in the water. But it is out now, and having tried it a couple years ago at PAX, I wanted to delve more into. Sadly, you can tell it is made for slightly younger audiences than I. Not bad, just a bit... generic.
4. Southpark: The Stick of Truth (Ubisoft)- Simply one of the funniest and most fun traditional RPGs I have played in a LOOOOONG time. Far shorter than most, which works to the subject matter nicely. One thing I liked was I got a serious Earthbound vibe to it, which never hurts.
5. Super Time Force Ultra (Capybara Games)- Another PAX game I have been waiting for. Complex mechanics hidden under a retro skin. Sadly, this game makes me realize how much I tend to suck at run and gun games. Doesn't stop me from enjoying them anyways. Worth a look at.
6. Broforce (Free Lives Games)- Another retro style game in the style of Bionic Commando, which was a personal favorite back in the day. Funny, irritating and very enjoyable, this game sucked up a LOT of free time.
Thursday, December 25, 2014
What the Elderly Man Said
“There is an
elderly man who will need your assistance on the Bistro car,” is where this
story begins. Well, it actually starts
with the news of a mudslide happening, causing us to have to bus bridge the
passengers, but I am choosing to start it with that line spoken to me.
My duty
during this operation was to ensure any passengers needing a ride from the
train or station to the busses would get it.
Most were already inside. Just
the above mentioned elderly man was left on the train. He was a small man who walked with a distinct
limp. Carrying nothing but a small green
bag, I thought little about it save for getting him inside where it was warmer. He was a pleasant fellow, and I responded in
kind, despite my inner depression that comes this time of year. When I got him to the station, I offered to
let him keep the bag on my cart so it would be easier for him to move
around. He quickly told me no, that he
always carried it with him. I nodded and led him inside, dismissing his words,
thinking it just him prattling.
After
dropping him off, I went to the podium where the conductor was preparing for
the trip and just stood there behind it, answering the common question we kept
getting: “Any update on the bus
departure time?” We hemmed and hawed as
best we could, awaiting the news much like they are. During this time the gentleman came up to the
podium, still carrying his bag. Unlike
the others that came up, he asked about how the bus bridge worked. It was another common question, and I
answered it pretty much automatically.
He then got to telling me about his son who was waiting for him and his
business in Stanwood. Being polite, I
kept the conversation going. He told me
how he hated driving I-5, but still drove almost everywhere else. He told me he was still an avid golfer, and
that he was 93 years old. I was
impressed, since I had guessed his age to be closer to 80. He also mentioned in the conversation that
his wife had passed away 2 years ago.
This led to him telling me what happened to have caused his limp.
The story he
told was one that if things had happened a bit differently or he had told it a
different way, I would have been horrified for him. But he was so nonchalant and witty about it;
I could not help but laugh at it. He was
laughing too, so I didn’t feel horrible about it. This story led to talk of his 1967 Mustang,
which due to my family I have a decent about of knowledge of. As we were talking about it, I was told that
the busses were ready for my passengers.
So I had them
bundle up and I drove them on Li’l C-my cart-and drove them to the bus for
loading. As I helped him and the others
off, I asked if he would like to place his little green bag in the luggage
compartment so it would be safe. Again,
he refused, yet this time he told me why.
“My wife’s
ashes are in this bag. I like to keep
her with me when I travel. It brings me
comfort.”
That sentence,
along with the look he gave me when he said it –a combination of sadness, love,
and earnestness-pierced the depression armor I was wearing, hitting me square
in my emotional center. “I fully understand,”
I said as I helped him and his wife to a seat in the bus, tears forming. He thanked me, and I thanked him back, then I
left the bus, got on my cart, drove around the corner out of sight of everyone,
and started bawling.
Sometimes we
come so wrapped up in our lives, so focused on our problems, that we forget we
are but part of a greater whole. We
sometimes focus so much on our personal demons and how to cope with them we don’t
see how others do it. This elderly man
had such an important part of his life gone, but how he coped with it to
continue existing-no-to continue LIVING, was of such a bittersweet beauty that
it blew past all my cynicism, all my grief to show me that while life can be
bad, it’s how we deal with it that defines who we truly are. I was humbled by this revelation, and
realized that I have to try harder to actually live rather than just
function.
So I thank
you, sir, for giving me something I truly needed this time of the year…
Subscribe to:
Posts (Atom)
